Assembly
Assembly is an in-progress narrative-exploration game that examines one’s relationship with their surroundings and effects that both have on each other through time.
Actors in Assembly are mostly robots: consisting of a base frame with randomized parts placed on top.
A demo of the part swapping mechanic can be played HERE.
Shader animation for switching between parts.
Actor base frame followed by the current parts sets.
By
SpaceOrca/Self
Platform
PC/Mobile/Web
Year
In-Progress
Colors are applied to the parts in the shader by using a mask texture. Each color channel in the texture masks off a different area so that 3 different colors can be multiplied on top of the monochrome diffuse color.
Left: Mask Texture Center: Diffuse Texture Right: Texture with color applied through the shader.