Assembly

Assembly is an in-progress narrative-exploration game that examines one’s relationship with their surroundings and effects that both have on each other through time.

Actors in Assembly are mostly robots: consisting of a base frame with randomized parts placed on top.

A demo of the part swapping mechanic can be played HERE.

Shader animation for switching between parts.

Actor base frame followed by the current parts sets.

By
SpaceOrca/Self

Platform
PC/Mobile/Web

Year
In-Progress

Colors are applied to the parts in the shader by using a mask texture. Each color channel in the texture masks off a different area so that 3 different colors can be multiplied on top of the monochrome diffuse color.

Left: Mask Texture Center: Diffuse Texture Right: Texture with color applied through the shader.