Tree Voices
Created as a gift, this virtual diorama was built with Blender, Godot, and Audacity.
It can be played HERE!
Model break-down of Gwen - the character in the game. The moss on her armor is applied through a custom shader within Godot. [Body: 12,062 Triangles, Sword: 1,738 Triangles]
Gwen’s diffuse textures before bleed is applied. These were all hand-painted by me within Blender with some adjustments done in Photoshop.
Body [1024x1024], Cape [512x1024], Sword [256x1024]
Gwen WIP: modeling [left] and texture painting [rigjt].
Environment model breakdown. [18,689 Triangles]
The canopy shadows were made by creating and applying a shadow casting shader to a hemisphere mesh that surrounded the scene.
By
SpaceOrca/Self
Platform
PC/Mobile/Web
Year
2023
Page currently in progress.